Now, as an insightful redditor named ConflictStar once said:
Star Wars works best when it is used as a lens by filmmakers and storytellers to reinterpret their favorite things.
All I'm doing with this new setting, really, is looking at my favorite things through an unofficial Star Wars lens. I'm building Kathoom by looking at a guide book to New York City in the 1930s through the Star Wars lens. Last week was Wall Street, this week is the Hudson waterfront, and next week is the Lower West Side.
Grab the nearest module you have. Nine times out of ten, it's Star Wars-able. It might take a little tinkering here and there but I assure you it's possible. With minimal changes, I've run Kidnap the Archpriest, Waterdeep: Dragon Heist, Parsantium: City at the Crossroads, and Yoon-Suin this way and I have plans for how to run so many more. You don't even need to use a dedicated Star Wars or even sci-fi RPG. Just take any system, reskin the major things, and let the rest inform your setting in ways you wouldn't plan on.
If you can't tell by now, I love Star Wars and I can't wait to look at more of my favorite things through the lens. Let me know if you'd be interested in seeing how I go about adapting a module like this and I might make a follow-up post.
And may the Force be with you.

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